Lesson No.003

ECO B14 Black wins Opening: Intermediate Medium game, 42 moves Opening: Caro-Kann Defense

Black
hgfe dcba
8765 4321
1234 5678
abcd efgh
White

Explanation

Game Moves

Show best moves
# White Best Black Best
1 e4 e4 c6 e5
2 d4 d4 d5 d5
3 exd5 e5 cxd5 cxd5
4 c4 Nf3 Nc6 Nf6
5 Nc3 cxd5 Nf6 Nf6
6 Nf3 Nf3 e6 Bg4
7 cxd5 c5 exd5 exd5
8 Bb5 Bd3 Bg4 Bd6
9 Bg5 Qa4 Bd6 Be7
10 Qe2+ h3 Be7 Kf8
11 h3 Bxf6 Be6 Bxf3
12 O-O Ne5 O-O O-O
13 Rfe1 Bxc6 h6 h6
14 Be3 Bh4 Rc8 Rc8
15 Bd3 Rac1 Bb4 Bb4
16 Bf4 a3 Na5 Re8
17 Qc2 Rac1 Nc4 Nc4
18 Kh1 Rac1 Nxb2 Nxb2
19 Bf1 Qxb2 Bxc3 Bxc3
20 Re2 Reb1 Bxd4 Bxd4
21 Qd2 Nxd4 Bc3 Bc3
22 Rc1 Qc2 Bxd2 Bxd2
23 Rxe6 Rxc8 Rxc1 Bxc1
24 Nxd2 Nxd2 fxe6 Rxf1+
25 Kg1 Bxh6 Rc6 Rxf1+
26 Kh2 Nf3 Nc4 Rc8
27 Nb3 Nf3 e5 e5
28 Bg3 Bg3 Re8 Re8
29 Bh4 a4 Qc8 Qb6
30 a4 g3 Rce6 h5
31 g4 Be2 Ne4 Nd6
32 Bd3 Bd3 Kf8 Qc7
33 f4 Bb1 Rd6 exf4
34 f5 Na5 Ne3 Ne3
35 Na5 f6 a6 Qc1
36 Nb3 f6 Qc3 Qc3
37 Be2 Bxe4 Qb2 Qc2
38 Be7+ Nc1 Kxe7 Rxe7
39 Nd4 Nc1 exd4 exd4
40 f6+ f6+ gxf6 gxf6
41 Kg1 h4 Qxe2 Qxe2
42 h4 h4 Qg2# Qg2#

Detailed Analysis

Evaluation Chart

Evaluation: How good the position is, in pawns (1 pawn = 1.0). + (blue) means you are better, − (red) means your opponent is. Capped at ±10. Touch a point to see the actual value.
◆ Mate: A position with checkmate in sight (shown at ±10). Touch a point to see the moves to checkmate (M3: you mate in 3, -M3: your opponent mates in 3).

Skill Radar

Estimated from engine evaluations. It may not match your actual strength.

How Scores Work: For each move, the winning chance (calculated from the evaluation) before and after the move is compared; the less it drops, the higher the move's accuracy. Each item is the average accuracy of its moves (out of 100). Items with fewer than 3 moves show (-) (Tactics is scored from a single move).
Opening Moves 1 to 10
Tactics Moves right after the opponent dropped their winning chance by 10% or more (did you take the chance?)
Strategy Moves other than Opening, Endgame and Tactics
Endgame Moves once both sides together have 8 or fewer pieces other than kings and pawns
Consistency Share of all moves that did not drop the winning chance by 10% or more

* The win % and accuracy formulas are based on Lichess's calculations.

Win % and Accuracy

Win %: Your chance of winning (0–100), calculated from the evaluation after each move.
Accuracy: For each of your moves, a score (0–100) comparing your winning chance before and after the move. A move that keeps your winning chance scores 100.

Evaluation Chart

Evaluation: How good the position is, in pawns (1 pawn = 1.0). + (blue) means you are better, − (red) means your opponent is. Capped at ±10. Touch a point to see the actual value.
◆ Mate: A position with checkmate in sight (shown at ±10). Touch a point to see the moves to checkmate (M3: you mate in 3, -M3: your opponent mates in 3).

Skill Radar

Estimated from engine evaluations. It may not match your actual strength.

How Scores Work: For each move, the winning chance (calculated from the evaluation) before and after the move is compared; the less it drops, the higher the move's accuracy. Each item is the average accuracy of its moves (out of 100). Items with fewer than 3 moves show (-) (Tactics is scored from a single move).
Opening Moves 1 to 10
Tactics Moves right after the opponent dropped their winning chance by 10% or more (did you take the chance?)
Strategy Moves other than Opening, Endgame and Tactics
Endgame Moves once both sides together have 8 or fewer pieces other than kings and pawns
Consistency Share of all moves that did not drop the winning chance by 10% or more

* The win % and accuracy formulas are based on Lichess's calculations.

Win % and Accuracy

Win %: Your chance of winning (0–100), calculated from the evaluation after each move.
Accuracy: For each of your moves, a score (0–100) comparing your winning chance before and after the move. A move that keeps your winning chance scores 100.

Press Close to go to the game analysis page.