Lesson No.020

ECO B01 White wins Opening: Beginner Short game, 22 moves Opening: Scandinavian Defense

Black
hgfe dcba
8765 4321
1234 5678
abcd efgh
White

Explanation

Game Moves

Show best moves
# White Best Black Best
1 e4 e4 d5 e5
2 exd5 exd5 Nf6 c6
3 d4 d4 Bg4 Nxd5
4 Bb5+ f3 c6 Nbd7
5 dxc6 dxc6 Qb6 Nxc6
6 cxb7+ cxb7+ Kd8 Qxb5
7 Qxg4 bxa8=Q e6 Qxb7
8 Qf3 Qf3 Ne4 Qxb5
9 Qxe4 Qxe4 e5 Bb4+
10 Qd5+ bxa8=Q Bd6 Bd6
11 bxa8=Q bxa8=Q Rf8 Re8
12 Ne2 Ne2 a6 e4
13 dxe5 dxe5 g5 axb5
14 Qxd6+ Qxd6+ Qxd6 Qxd6
15 exd6 exd6 axb5 axb5
16 Qb7 Qxb8+ Na6 Na6
17 Qe7+ Qe7+ Kc8 Kc8
18 d7+ d7+ Kb8 Kb8
19 Qxf8+ Qxf8+ Kc7 Ka7
20 Qc8+ Qc8+ Kb6 Kb6
21 d8=Q+ d8=Q+ Nc7 Nc7
22 Qdxc7# Qdxc7#

Detailed Analysis

Evaluation Chart

Evaluation: How good the position is, in pawns (1 pawn = 1.0). + (blue) means you are better, − (red) means your opponent is. Capped at ±10. Touch a point to see the actual value.
◆ Mate: A position with checkmate in sight (shown at ±10). Touch a point to see the moves to checkmate (M3: you mate in 3, -M3: your opponent mates in 3).

Skill Radar

Estimated from engine evaluations. It may not match your actual strength.

How Scores Work: For each move, the winning chance (calculated from the evaluation) before and after the move is compared; the less it drops, the higher the move's accuracy. Each item is the average accuracy of its moves (out of 100). Items with fewer than 3 moves show (-) (Tactics is scored from a single move).
Opening Moves 1 to 10
Tactics Moves right after the opponent dropped their winning chance by 10% or more (did you take the chance?)
Strategy Moves other than Opening, Endgame and Tactics
Endgame Moves once both sides together have 8 or fewer pieces other than kings and pawns
Consistency Share of all moves that did not drop the winning chance by 10% or more

* The win % and accuracy formulas are based on Lichess's calculations.

Win % and Accuracy

Win %: Your chance of winning (0–100), calculated from the evaluation after each move.
Accuracy: For each of your moves, a score (0–100) comparing your winning chance before and after the move. A move that keeps your winning chance scores 100.

Evaluation Chart

Evaluation: How good the position is, in pawns (1 pawn = 1.0). + (blue) means you are better, − (red) means your opponent is. Capped at ±10. Touch a point to see the actual value.
◆ Mate: A position with checkmate in sight (shown at ±10). Touch a point to see the moves to checkmate (M3: you mate in 3, -M3: your opponent mates in 3).

Skill Radar

Estimated from engine evaluations. It may not match your actual strength.

How Scores Work: For each move, the winning chance (calculated from the evaluation) before and after the move is compared; the less it drops, the higher the move's accuracy. Each item is the average accuracy of its moves (out of 100). Items with fewer than 3 moves show (-) (Tactics is scored from a single move).
Opening Moves 1 to 10
Tactics Moves right after the opponent dropped their winning chance by 10% or more (did you take the chance?)
Strategy Moves other than Opening, Endgame and Tactics
Endgame Moves once both sides together have 8 or fewer pieces other than kings and pawns
Consistency Share of all moves that did not drop the winning chance by 10% or more

* The win % and accuracy formulas are based on Lichess's calculations.

Win % and Accuracy

Win %: Your chance of winning (0–100), calculated from the evaluation after each move.
Accuracy: For each of your moves, a score (0–100) comparing your winning chance before and after the move. A move that keeps your winning chance scores 100.

Press Close to go to the game analysis page.