Lesson No.018

ECO C84 White wins Opening: Intermediate Medium game, 30 moves Opening: Ruy Lopez

Black
hgfe dcba
8765 4321
1234 5678
abcd efgh
White

Explanation

Game Moves

Show best moves
# White Best Black Best
1 e4 e4 e5 c5
2 Nf3 Nf3 Nc6 Nf6
3 Bb5 Bb5 a6 a6
4 Ba4 Ba4 Nf6 Nf6
5 O-O O-O Be7 Nxe4
6 d4 Re1 exd4 exd4
7 e5 e5 Ne4 Ne4
8 c3 Nxd4 O-O dxc3
9 Re1 cxd4 Ng5 d5
10 Nxg5 Bxg5 b5 Bxg5
11 Nxf7 Nxh7 bxa4 Rxf7
12 Nxd8 Nxd8 Rxd8 Nxd8
13 cxd4 cxd4 d6 d6
14 e6 e6 d5 Rb8
15 Qxa4 Nc3 Nxd4 Nb4
16 Qxd4 Qxd4 Bb7 Rf8
17 Qg4 Qg4 d4 d4
18 Bg5 Bh6 Re8 Bxg5
19 Nd2 Bxe7 Bd6 Bd6
20 Bf6 Qxd4 Re7 Re7
21 Bxe7 Bxe7 Bxe7 Bxe7
22 Rac1 Qg3 Rc8 c5
23 Qg3 Qxd4 Bxg2 c5
24 Rxc7 Kxg2 Ra8 Rxc7
25 Rxe7 Rxe7 g6 g6
26 Kxg2 Qe5 Rf8 Rf8
27 Re4 Re4 d3 d3
28 Rd7 Rd7 Ra8 a5
29 Qe5 Qh4 g5 Kf8
30 Qg7# Qg7#

Detailed Analysis

Evaluation Chart

Evaluation: How good the position is, in pawns (1 pawn = 1.0). + (blue) means you are better, − (red) means your opponent is. Capped at ±10. Touch a point to see the actual value.
◆ Mate: A position with checkmate in sight (shown at ±10). Touch a point to see the moves to checkmate (M3: you mate in 3, -M3: your opponent mates in 3).

Skill Radar

Estimated from engine evaluations. It may not match your actual strength.

How Scores Work: For each move, the winning chance (calculated from the evaluation) before and after the move is compared; the less it drops, the higher the move's accuracy. Each item is the average accuracy of its moves (out of 100). Items with fewer than 3 moves show (-) (Tactics is scored from a single move).
Opening Moves 1 to 10
Tactics Moves right after the opponent dropped their winning chance by 10% or more (did you take the chance?)
Strategy Moves other than Opening, Endgame and Tactics
Endgame Moves once both sides together have 8 or fewer pieces other than kings and pawns
Consistency Share of all moves that did not drop the winning chance by 10% or more

* The win % and accuracy formulas are based on Lichess's calculations.

Win % and Accuracy

Win %: Your chance of winning (0–100), calculated from the evaluation after each move.
Accuracy: For each of your moves, a score (0–100) comparing your winning chance before and after the move. A move that keeps your winning chance scores 100.

Evaluation Chart

Evaluation: How good the position is, in pawns (1 pawn = 1.0). + (blue) means you are better, − (red) means your opponent is. Capped at ±10. Touch a point to see the actual value.
◆ Mate: A position with checkmate in sight (shown at ±10). Touch a point to see the moves to checkmate (M3: you mate in 3, -M3: your opponent mates in 3).

Skill Radar

Estimated from engine evaluations. It may not match your actual strength.

How Scores Work: For each move, the winning chance (calculated from the evaluation) before and after the move is compared; the less it drops, the higher the move's accuracy. Each item is the average accuracy of its moves (out of 100). Items with fewer than 3 moves show (-) (Tactics is scored from a single move).
Opening Moves 1 to 10
Tactics Moves right after the opponent dropped their winning chance by 10% or more (did you take the chance?)
Strategy Moves other than Opening, Endgame and Tactics
Endgame Moves once both sides together have 8 or fewer pieces other than kings and pawns
Consistency Share of all moves that did not drop the winning chance by 10% or more

* The win % and accuracy formulas are based on Lichess's calculations.

Win % and Accuracy

Win %: Your chance of winning (0–100), calculated from the evaluation after each move.
Accuracy: For each of your moves, a score (0–100) comparing your winning chance before and after the move. A move that keeps your winning chance scores 100.

Press Close to go to the game analysis page.