Lesson No.018
Black
hgfe
dcba
8765
4321
1234
5678
abcd
efgh
White
Game Moves
Show best moves
| # | White | Best | Black | Best |
|---|---|---|---|---|
| 1 | e4 | e4 | e5 | c5 |
| 2 | Nf3 | Nf3 | Nc6 | Nf6 |
| 3 | Bb5 | Bb5 | a6 | a6 |
| 4 | Ba4 | Ba4 | Nf6 | Nf6 |
| 5 | O-O | O-O | Be7 | Nxe4 |
| 6 | d4 | Re1 | exd4 | exd4 |
| 7 | e5 | e5 | Ne4 | Ne4 |
| 8 | c3 | Nxd4 | O-O | dxc3 |
| 9 | Re1 | cxd4 | Ng5 | d5 |
| 10 | Nxg5 | Bxg5 | b5 | Bxg5 |
| 11 | Nxf7 | Nxh7 | bxa4 | Rxf7 |
| 12 | Nxd8 | Nxd8 | Rxd8 | Nxd8 |
| 13 | cxd4 | cxd4 | d6 | d6 |
| 14 | e6 | e6 | d5 | Rb8 |
| 15 | Qxa4 | Nc3 | Nxd4 | Nb4 |
| 16 | Qxd4 | Qxd4 | Bb7 | Rf8 |
| 17 | Qg4 | Qg4 | d4 | d4 |
| 18 | Bg5 | Bh6 | Re8 | Bxg5 |
| 19 | Nd2 | Bxe7 | Bd6 | Bd6 |
| 20 | Bf6 | Qxd4 | Re7 | Re7 |
| 21 | Bxe7 | Bxe7 | Bxe7 | Bxe7 |
| 22 | Rac1 | Qg3 | Rc8 | c5 |
| 23 | Qg3 | Qxd4 | Bxg2 | c5 |
| 24 | Rxc7 | Kxg2 | Ra8 | Rxc7 |
| 25 | Rxe7 | Rxe7 | g6 | g6 |
| 26 | Kxg2 | Qe5 | Rf8 | Rf8 |
| 27 | Re4 | Re4 | d3 | d3 |
| 28 | Rd7 | Rd7 | Ra8 | a5 |
| 29 | Qe5 | Qh4 | g5 | Kf8 |
| 30 | Qg7# | Qg7# |
Detailed Analysis
Evaluation Chart
Evaluation:
How good the position is, in pawns (1 pawn = 1.0). + (blue) means you are better, − (red) means your opponent is. Capped at ±10. Touch a point to see the actual value.
◆ Mate:
A position with checkmate in sight (shown at ±10). Touch a point to see the moves to checkmate (M3: you mate in 3, -M3: your opponent mates in 3).
Skill Radar
Estimated from engine evaluations. It may not match your actual strength.
How Scores Work:
For each move, the winning chance (calculated from the evaluation) before and after the move is compared; the less it drops, the higher the move's accuracy. Each item is the average accuracy of its moves (out of 100). Items with fewer than 3 moves show (-) (Tactics is scored from a single move).
| Opening | Moves 1 to 10 |
|---|---|
| Tactics | Moves right after the opponent dropped their winning chance by 10% or more (did you take the chance?) |
| Strategy | Moves other than Opening, Endgame and Tactics |
| Endgame | Moves once both sides together have 8 or fewer pieces other than kings and pawns |
| Consistency | Share of all moves that did not drop the winning chance by 10% or more |
* The win % and accuracy formulas are based on Lichess's calculations.
Win % and Accuracy
Win %:
Your chance of winning (0–100), calculated from the evaluation after each move.
Accuracy:
For each of your moves, a score (0–100) comparing your winning chance before and after the move. A move that keeps your winning chance scores 100.
Evaluation Chart
Evaluation:
How good the position is, in pawns (1 pawn = 1.0). + (blue) means you are better, − (red) means your opponent is. Capped at ±10. Touch a point to see the actual value.
◆ Mate:
A position with checkmate in sight (shown at ±10). Touch a point to see the moves to checkmate (M3: you mate in 3, -M3: your opponent mates in 3).
Skill Radar
Estimated from engine evaluations. It may not match your actual strength.
How Scores Work:
For each move, the winning chance (calculated from the evaluation) before and after the move is compared; the less it drops, the higher the move's accuracy. Each item is the average accuracy of its moves (out of 100). Items with fewer than 3 moves show (-) (Tactics is scored from a single move).
| Opening | Moves 1 to 10 |
|---|---|
| Tactics | Moves right after the opponent dropped their winning chance by 10% or more (did you take the chance?) |
| Strategy | Moves other than Opening, Endgame and Tactics |
| Endgame | Moves once both sides together have 8 or fewer pieces other than kings and pawns |
| Consistency | Share of all moves that did not drop the winning chance by 10% or more |
* The win % and accuracy formulas are based on Lichess's calculations.
Win % and Accuracy
Win %:
Your chance of winning (0–100), calculated from the evaluation after each move.
Accuracy:
For each of your moves, a score (0–100) comparing your winning chance before and after the move. A move that keeps your winning chance scores 100.
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