Lesson No.014
Black
hgfe
dcba
8765
4321
1234
5678
abcd
efgh
White
Game Moves
Show best moves
| # | White | Best | Black | Best |
|---|---|---|---|---|
| 1 | e4 | e4 | e5 | e5 |
| 2 | Nf3 | Nf3 | Nf6 | Nf6 |
| 3 | d4 | Nxe5 | exd4 | d5 |
| 4 | e5 | e5 | Ne4 | Ne4 |
| 5 | Qxd4 | Qxd4 | f5 | d5 |
| 6 | exf6 | exf6 | Bd6 | Nxf6 |
| 7 | Qxe4+ | Qxe4+ | Qe7 | Be7 |
| 8 | fxe7 | fxe7 | a6 | Nc6 |
| 9 | Bd3 | Bd3 | Bc5 | Nc6 |
| 10 | Qg4 | Nc3 | Bd4 | Bxe7 |
| 11 | Qxd4 | Nxd4 | a5 | Rg8 |
| 12 | Qxg7 | Qxg7 | Na6 | Nc6 |
| 13 | Bg5 | Bg5 | d5 | d5 |
| 14 | Qxh8+ | Qxh8+ | Kd7 | Kd7 |
| 15 | e8=Q+ | e8=Q+ | Kd6 | Kd6 |
| 16 | Qhf8# | Qhf8# |
Detailed Analysis
Evaluation Chart
Evaluation:
How good the position is, in pawns (1 pawn = 1.0). + (blue) means you are better, − (red) means your opponent is. Capped at ±10. Touch a point to see the actual value.
◆ Mate:
A position with checkmate in sight (shown at ±10). Touch a point to see the moves to checkmate (M3: you mate in 3, -M3: your opponent mates in 3).
Skill Radar
Estimated from engine evaluations. It may not match your actual strength.
How Scores Work:
For each move, the winning chance (calculated from the evaluation) before and after the move is compared; the less it drops, the higher the move's accuracy. Each item is the average accuracy of its moves (out of 100). Items with fewer than 3 moves show (-) (Tactics is scored from a single move).
| Opening | Moves 1 to 10 |
|---|---|
| Tactics | Moves right after the opponent dropped their winning chance by 10% or more (did you take the chance?) |
| Strategy | Moves other than Opening, Endgame and Tactics |
| Endgame | Moves once both sides together have 8 or fewer pieces other than kings and pawns |
| Consistency | Share of all moves that did not drop the winning chance by 10% or more |
* The win % and accuracy formulas are based on Lichess's calculations.
Win % and Accuracy
Win %:
Your chance of winning (0–100), calculated from the evaluation after each move.
Accuracy:
For each of your moves, a score (0–100) comparing your winning chance before and after the move. A move that keeps your winning chance scores 100.
Evaluation Chart
Evaluation:
How good the position is, in pawns (1 pawn = 1.0). + (blue) means you are better, − (red) means your opponent is. Capped at ±10. Touch a point to see the actual value.
◆ Mate:
A position with checkmate in sight (shown at ±10). Touch a point to see the moves to checkmate (M3: you mate in 3, -M3: your opponent mates in 3).
Skill Radar
Estimated from engine evaluations. It may not match your actual strength.
How Scores Work:
For each move, the winning chance (calculated from the evaluation) before and after the move is compared; the less it drops, the higher the move's accuracy. Each item is the average accuracy of its moves (out of 100). Items with fewer than 3 moves show (-) (Tactics is scored from a single move).
| Opening | Moves 1 to 10 |
|---|---|
| Tactics | Moves right after the opponent dropped their winning chance by 10% or more (did you take the chance?) |
| Strategy | Moves other than Opening, Endgame and Tactics |
| Endgame | Moves once both sides together have 8 or fewer pieces other than kings and pawns |
| Consistency | Share of all moves that did not drop the winning chance by 10% or more |
* The win % and accuracy formulas are based on Lichess's calculations.
Win % and Accuracy
Win %:
Your chance of winning (0–100), calculated from the evaluation after each move.
Accuracy:
For each of your moves, a score (0–100) comparing your winning chance before and after the move. A move that keeps your winning chance scores 100.
Press Close to go to the game analysis page.