Lesson No.013
Black
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dcba
8765
4321
1234
5678
abcd
efgh
White
Game Moves
Show best moves
| # | White | Best | Black | Best |
|---|---|---|---|---|
| 1 | c4 | e4 | c5 | e5 |
| 2 | Nc3 | e3 | Nc6 | g6 |
| 3 | e3 | Nf3 | g6 | e6 |
| 4 | Be2 | d4 | a6 | Bg7 |
| 5 | Nf3 | d4 | Qc7 | Nf6 |
| 6 | O-O | d4 | e6 | Bg7 |
| 7 | d4 | d4 | Nf6 | d6 |
| 8 | d5 | d5 | Nb8 | Nd8 |
| 9 | Qa4 | Qa4 | Bg7 | Bg7 |
| 10 | e4 | e4 | O-O | O-O |
| 11 | Nb5 | e5 | axb5 | axb5 |
| 12 | Qxa8 | Qxa8 | bxc4 | d6 |
| 13 | d6 | d6 | Nxe4 | Qxd6 |
| 14 | dxc7 | dxc7 | Nxf2 | Nc6 |
| 15 | cxb8=R | Rxf2 | Bd4 | c3 |
| 16 | Rxf2 | Nxd4 | Bxf2+ | Bg7 |
| 17 | Kxf2 | Kxf2 | h5 | Kg7 |
| 18 | Bh6 | Rxc8 | f6 | b5 |
| 19 | Rxc8 | Rxc8 | Kf7 | Kf7 |
| 20 | Rxf8+ | Rxf8+ | Ke7 | Ke7 |
| 21 | Rd1 | Rd1 | e5 | c3 |
| 22 | Qe8# | Qe8# |
Detailed Analysis
Evaluation Chart
Evaluation:
How good the position is, in pawns (1 pawn = 1.0). + (blue) means you are better, − (red) means your opponent is. Capped at ±10. Touch a point to see the actual value.
◆ Mate:
A position with checkmate in sight (shown at ±10). Touch a point to see the moves to checkmate (M3: you mate in 3, -M3: your opponent mates in 3).
Skill Radar
Estimated from engine evaluations. It may not match your actual strength.
How Scores Work:
For each move, the winning chance (calculated from the evaluation) before and after the move is compared; the less it drops, the higher the move's accuracy. Each item is the average accuracy of its moves (out of 100). Items with fewer than 3 moves show (-) (Tactics is scored from a single move).
| Opening | Moves 1 to 10 |
|---|---|
| Tactics | Moves right after the opponent dropped their winning chance by 10% or more (did you take the chance?) |
| Strategy | Moves other than Opening, Endgame and Tactics |
| Endgame | Moves once both sides together have 8 or fewer pieces other than kings and pawns |
| Consistency | Share of all moves that did not drop the winning chance by 10% or more |
* The win % and accuracy formulas are based on Lichess's calculations.
Win % and Accuracy
Win %:
Your chance of winning (0–100), calculated from the evaluation after each move.
Accuracy:
For each of your moves, a score (0–100) comparing your winning chance before and after the move. A move that keeps your winning chance scores 100.
Evaluation Chart
Evaluation:
How good the position is, in pawns (1 pawn = 1.0). + (blue) means you are better, − (red) means your opponent is. Capped at ±10. Touch a point to see the actual value.
◆ Mate:
A position with checkmate in sight (shown at ±10). Touch a point to see the moves to checkmate (M3: you mate in 3, -M3: your opponent mates in 3).
Skill Radar
Estimated from engine evaluations. It may not match your actual strength.
How Scores Work:
For each move, the winning chance (calculated from the evaluation) before and after the move is compared; the less it drops, the higher the move's accuracy. Each item is the average accuracy of its moves (out of 100). Items with fewer than 3 moves show (-) (Tactics is scored from a single move).
| Opening | Moves 1 to 10 |
|---|---|
| Tactics | Moves right after the opponent dropped their winning chance by 10% or more (did you take the chance?) |
| Strategy | Moves other than Opening, Endgame and Tactics |
| Endgame | Moves once both sides together have 8 or fewer pieces other than kings and pawns |
| Consistency | Share of all moves that did not drop the winning chance by 10% or more |
* The win % and accuracy formulas are based on Lichess's calculations.
Win % and Accuracy
Win %:
Your chance of winning (0–100), calculated from the evaluation after each move.
Accuracy:
For each of your moves, a score (0–100) comparing your winning chance before and after the move. A move that keeps your winning chance scores 100.
Press Close to go to the game analysis page.