Lesson No.013

ECO A35 White wins Opening: Advanced Short game, 22 moves Opening: English Opening

Black
hgfe dcba
8765 4321
1234 5678
abcd efgh
White

Explanation

Game Moves

Show best moves
# White Best Black Best
1 c4 e4 c5 e5
2 Nc3 e3 Nc6 g6
3 e3 Nf3 g6 e6
4 Be2 d4 a6 Bg7
5 Nf3 d4 Qc7 Nf6
6 O-O d4 e6 Bg7
7 d4 d4 Nf6 d6
8 d5 d5 Nb8 Nd8
9 Qa4 Qa4 Bg7 Bg7
10 e4 e4 O-O O-O
11 Nb5 e5 axb5 axb5
12 Qxa8 Qxa8 bxc4 d6
13 d6 d6 Nxe4 Qxd6
14 dxc7 dxc7 Nxf2 Nc6
15 cxb8=R Rxf2 Bd4 c3
16 Rxf2 Nxd4 Bxf2+ Bg7
17 Kxf2 Kxf2 h5 Kg7
18 Bh6 Rxc8 f6 b5
19 Rxc8 Rxc8 Kf7 Kf7
20 Rxf8+ Rxf8+ Ke7 Ke7
21 Rd1 Rd1 e5 c3
22 Qe8# Qe8#

Detailed Analysis

Evaluation Chart

Evaluation: How good the position is, in pawns (1 pawn = 1.0). + (blue) means you are better, − (red) means your opponent is. Capped at ±10. Touch a point to see the actual value.
◆ Mate: A position with checkmate in sight (shown at ±10). Touch a point to see the moves to checkmate (M3: you mate in 3, -M3: your opponent mates in 3).

Skill Radar

Estimated from engine evaluations. It may not match your actual strength.

How Scores Work: For each move, the winning chance (calculated from the evaluation) before and after the move is compared; the less it drops, the higher the move's accuracy. Each item is the average accuracy of its moves (out of 100). Items with fewer than 3 moves show (-) (Tactics is scored from a single move).
Opening Moves 1 to 10
Tactics Moves right after the opponent dropped their winning chance by 10% or more (did you take the chance?)
Strategy Moves other than Opening, Endgame and Tactics
Endgame Moves once both sides together have 8 or fewer pieces other than kings and pawns
Consistency Share of all moves that did not drop the winning chance by 10% or more

* The win % and accuracy formulas are based on Lichess's calculations.

Win % and Accuracy

Win %: Your chance of winning (0–100), calculated from the evaluation after each move.
Accuracy: For each of your moves, a score (0–100) comparing your winning chance before and after the move. A move that keeps your winning chance scores 100.

Evaluation Chart

Evaluation: How good the position is, in pawns (1 pawn = 1.0). + (blue) means you are better, − (red) means your opponent is. Capped at ±10. Touch a point to see the actual value.
◆ Mate: A position with checkmate in sight (shown at ±10). Touch a point to see the moves to checkmate (M3: you mate in 3, -M3: your opponent mates in 3).

Skill Radar

Estimated from engine evaluations. It may not match your actual strength.

How Scores Work: For each move, the winning chance (calculated from the evaluation) before and after the move is compared; the less it drops, the higher the move's accuracy. Each item is the average accuracy of its moves (out of 100). Items with fewer than 3 moves show (-) (Tactics is scored from a single move).
Opening Moves 1 to 10
Tactics Moves right after the opponent dropped their winning chance by 10% or more (did you take the chance?)
Strategy Moves other than Opening, Endgame and Tactics
Endgame Moves once both sides together have 8 or fewer pieces other than kings and pawns
Consistency Share of all moves that did not drop the winning chance by 10% or more

* The win % and accuracy formulas are based on Lichess's calculations.

Win % and Accuracy

Win %: Your chance of winning (0–100), calculated from the evaluation after each move.
Accuracy: For each of your moves, a score (0–100) comparing your winning chance before and after the move. A move that keeps your winning chance scores 100.

Press Close to go to the game analysis page.