Lesson No.011

ECO C45 White wins Opening: Beginner Medium game, 41 moves Opening: Scotch Game

Black
hgfe dcba
8765 4321
1234 5678
abcd efgh
White

Explanation

Game Moves

Show best moves
# White Best Black Best
1 e4 e4 e5 e5
2 Nf3 Nf3 Nc6 d6
3 d4 Bb5 exd4 exd4
4 Nxd4 Nxd4 Nf6 Nf6
5 Nxc6 Nxc6 bxc6 bxc6
6 e5 e5 Ng8 Qe7
7 Nd2 Nc3 Ne7 Ne7
8 h4 Nc4 d5 d6
9 c3 h5 c5 Ng6
10 Bd3 Bb5+ Rb8 Rb8
11 Nf3 Nf3 Nc6 Nc6
12 Bc2 O-O h6 Ba6
13 Ba4 Ba4 Be7 Qd7
14 Bxc6+ Bxc6+ Qd7 Kf8
15 Qxd5 Qxd5 Qxc6 Qxc6
16 Qxc6+ Qxc6+ Bd7 Bd7
17 Qe4 Qxc7 Rb6 O-O
18 Qc2 Qb1 O-O O-O
19 h5 Bf4 Rfb8 Bb5
20 c4 Rh2 a5 a5
21 b3 Nh2 Be6 a4
22 Be3 Be3 Rb4 a4
23 Nd2 Nd2 Bf8 a4
24 a3 O-O Rxb3 R4b6
25 Nxb3 Nxb3 f6 a4
26 Nxa5 exf6 fxe5 fxe5
27 Nc6 Nb3 Ra8 Ra8
28 Nxe5 Nxe5 Bc8 Bd6
29 Qe4 a4 Ra7 Ra6
30 Qd5+ Qd5+ Be6 Kh7
31 Qxe6+ Qxe6+ Kh7 Kh8
32 Qg6+ Qf5+ Kg8 Kh8
33 Qf7+ Qf7+ Kh7 Kh7
34 Qf5+ Qxf8 Kg8 Kg8
35 Qf7+ Qf7+ Kh7 Kh7
36 Qxf8 Qxf8 c6 Ra6
37 Qf5+ Rd1 Kh8 Kg8
38 Ng6+ Qf8+ Kh7 Kh7
39 Ne7+ Ne7+ Kh8 g6
40 Qc8+ Qf8+ Kh7 Kh7
41 Qg8# Qg8#

Detailed Analysis

Evaluation Chart

Evaluation: How good the position is, in pawns (1 pawn = 1.0). + (blue) means you are better, − (red) means your opponent is. Capped at ±10. Touch a point to see the actual value.
◆ Mate: A position with checkmate in sight (shown at ±10). Touch a point to see the moves to checkmate (M3: you mate in 3, -M3: your opponent mates in 3).

Skill Radar

Estimated from engine evaluations. It may not match your actual strength.

How Scores Work: For each move, the winning chance (calculated from the evaluation) before and after the move is compared; the less it drops, the higher the move's accuracy. Each item is the average accuracy of its moves (out of 100). Items with fewer than 3 moves show (-) (Tactics is scored from a single move).
Opening Moves 1 to 10
Tactics Moves right after the opponent dropped their winning chance by 10% or more (did you take the chance?)
Strategy Moves other than Opening, Endgame and Tactics
Endgame Moves once both sides together have 8 or fewer pieces other than kings and pawns
Consistency Share of all moves that did not drop the winning chance by 10% or more

* The win % and accuracy formulas are based on Lichess's calculations.

Win % and Accuracy

Win %: Your chance of winning (0–100), calculated from the evaluation after each move.
Accuracy: For each of your moves, a score (0–100) comparing your winning chance before and after the move. A move that keeps your winning chance scores 100.

Evaluation Chart

Evaluation: How good the position is, in pawns (1 pawn = 1.0). + (blue) means you are better, − (red) means your opponent is. Capped at ±10. Touch a point to see the actual value.
◆ Mate: A position with checkmate in sight (shown at ±10). Touch a point to see the moves to checkmate (M3: you mate in 3, -M3: your opponent mates in 3).

Skill Radar

Estimated from engine evaluations. It may not match your actual strength.

How Scores Work: For each move, the winning chance (calculated from the evaluation) before and after the move is compared; the less it drops, the higher the move's accuracy. Each item is the average accuracy of its moves (out of 100). Items with fewer than 3 moves show (-) (Tactics is scored from a single move).
Opening Moves 1 to 10
Tactics Moves right after the opponent dropped their winning chance by 10% or more (did you take the chance?)
Strategy Moves other than Opening, Endgame and Tactics
Endgame Moves once both sides together have 8 or fewer pieces other than kings and pawns
Consistency Share of all moves that did not drop the winning chance by 10% or more

* The win % and accuracy formulas are based on Lichess's calculations.

Win % and Accuracy

Win %: Your chance of winning (0–100), calculated from the evaluation after each move.
Accuracy: For each of your moves, a score (0–100) comparing your winning chance before and after the move. A move that keeps your winning chance scores 100.

Press Close to go to the game analysis page.