Lesson No.005
Black
hgfe
dcba
8765
4321
1234
5678
abcd
efgh
White
Game Moves
Show best moves
| # | White | Best | Black | Best |
|---|---|---|---|---|
| 1 | e4 | e4 | e5 | c5 |
| 2 | Nf3 | Nf3 | Nc6 | d6 |
| 3 | d4 | Bb5 | d6 | exd4 |
| 4 | Bb5 | d5 | Bd7 | exd4 |
| 5 | Bxc6 | d5 | Bxc6 | Bxc6 |
| 6 | Nbd2 | Nc3 | exd4 | Ne7 |
| 7 | Nxd4 | Nxd4 | Be7 | Bd7 |
| 8 | Nxc6 | O-O | bxc6 | bxc6 |
| 9 | f4 | Nc4 | Nh6 | Nh6 |
| 10 | g4 | Nf3 | Qd7 | f6 |
| 11 | Qe2 | g5 | Bh4+ | Bh4+ |
| 12 | Kd1 | Kf1 | Nxg4 | Nxg4 |
| 13 | c3 | Rf1 | Nf2+ | Nf2+ |
| 14 | Ke1 | Kc2 | Qh3 | Nxh1+ |
| 15 | Nf3 | Nf3 | Nxh1+ | Nxh1+ |
| 16 | Nxh4 | Nxh4 | Qxh4+ | Qxh4+ |
| 17 | Kd1 | Kf1 | O-O | Nf2+ |
| 18 | Qg2 | Be3 | Qg4+ | Nf2+ |
| 19 | Kc2 | Qxg4 | Qxg2+ | Qxg2+ |
| 20 | Kd3 | Bd2 | Nf2+ | Nf2+ |
| 21 | Ke3 | Ke3 | Nd1+ | Rfe8 |
| 22 | Kd3 | Kd3 | Rfe8 | Rfe8 |
| 23 | Kc4 | e5 | Rab8 | Qe2+ |
| 24 | b3 | b4 | Qxe4# | Qxe4# |
Detailed Analysis
Evaluation Chart
Evaluation:
How good the position is, in pawns (1 pawn = 1.0). + (blue) means you are better, − (red) means your opponent is. Capped at ±10. Touch a point to see the actual value.
◆ Mate:
A position with checkmate in sight (shown at ±10). Touch a point to see the moves to checkmate (M3: you mate in 3, -M3: your opponent mates in 3).
Skill Radar
Estimated from engine evaluations. It may not match your actual strength.
How Scores Work:
For each move, the winning chance (calculated from the evaluation) before and after the move is compared; the less it drops, the higher the move's accuracy. Each item is the average accuracy of its moves (out of 100). Items with fewer than 3 moves show (-) (Tactics is scored from a single move).
| Opening | Moves 1 to 10 |
|---|---|
| Tactics | Moves right after the opponent dropped their winning chance by 10% or more (did you take the chance?) |
| Strategy | Moves other than Opening, Endgame and Tactics |
| Endgame | Moves once both sides together have 8 or fewer pieces other than kings and pawns |
| Consistency | Share of all moves that did not drop the winning chance by 10% or more |
* The win % and accuracy formulas are based on Lichess's calculations.
Win % and Accuracy
Win %:
Your chance of winning (0–100), calculated from the evaluation after each move.
Accuracy:
For each of your moves, a score (0–100) comparing your winning chance before and after the move. A move that keeps your winning chance scores 100.
Evaluation Chart
Evaluation:
How good the position is, in pawns (1 pawn = 1.0). + (blue) means you are better, − (red) means your opponent is. Capped at ±10. Touch a point to see the actual value.
◆ Mate:
A position with checkmate in sight (shown at ±10). Touch a point to see the moves to checkmate (M3: you mate in 3, -M3: your opponent mates in 3).
Skill Radar
Estimated from engine evaluations. It may not match your actual strength.
How Scores Work:
For each move, the winning chance (calculated from the evaluation) before and after the move is compared; the less it drops, the higher the move's accuracy. Each item is the average accuracy of its moves (out of 100). Items with fewer than 3 moves show (-) (Tactics is scored from a single move).
| Opening | Moves 1 to 10 |
|---|---|
| Tactics | Moves right after the opponent dropped their winning chance by 10% or more (did you take the chance?) |
| Strategy | Moves other than Opening, Endgame and Tactics |
| Endgame | Moves once both sides together have 8 or fewer pieces other than kings and pawns |
| Consistency | Share of all moves that did not drop the winning chance by 10% or more |
* The win % and accuracy formulas are based on Lichess's calculations.
Win % and Accuracy
Win %:
Your chance of winning (0–100), calculated from the evaluation after each move.
Accuracy:
For each of your moves, a score (0–100) comparing your winning chance before and after the move. A move that keeps your winning chance scores 100.
Press Close to go to the game analysis page.