Lesson No.002

ECO D07 Black wins Opening: Intermediate Medium game, 34 moves Opening: Queen's Gambit Declined

Black
hgfe dcba
8765 4321
1234 5678
abcd efgh
White

Explanation

Game Moves

Show best moves
# White Best Black Best
1 d4 e4 d5 d5
2 c4 c4 Nc6 e6
3 Nc3 Nf3 e6 e5
4 Nf3 e3 Nf6 Nf6
5 a3 Bg5 Be7 Ne4
6 e3 Bf4 Ne4 O-O
7 Nxe4 Nxe4 dxe4 dxe4
8 Nd2 Nd2 f5 f5
9 b4 b4 b6 O-O
10 Qh5+ Qh5+ g6 g6
11 Qd1 Qd1 O-O O-O
12 Bb2 Bb2 Nb8 Bb7
13 Be2 c5 c5 Nd7
14 O-O dxc5 cxd4 cxb4
15 Qb1 Bxd4 d3 d3
16 Bh5 Bd1 gxh5 gxh5
17 Qd1 f3 Bf6 Bb7
18 Bxf6 Bxf6 Rxf6 Qxf6
19 Nb3 c5 Nd7 Nc6
20 Qd2 c5 f4 Bb7
21 h3 f3 e5 Bb7
22 Rac1 exf4 Nf8 Bb7
23 a4 c5 Rf7 Rg6
24 c5 exf4 f3 Be6
25 Qb2 g3 Bxh3 Qh4
26 b5 Qxe5 Qg5 fxg2
27 g3 g3 h4 h4
28 cxb6 Kh1 axb6 axb6
29 Rc5 Kh1 hxg3 hxg3
30 Na1 Rfc1 gxf2+ gxf2+
31 Kxf2 Kxf2 Qh4+ Qg2+
32 Kg1 Kg1 Rg7+ Rg7+
33 Qg2 Kh1 Rxg2+ Rxg2+
34 Kh1 Kh1 Bg4# Be6#

Detailed Analysis

Evaluation Chart

Evaluation: How good the position is, in pawns (1 pawn = 1.0). + (blue) means you are better, − (red) means your opponent is. Capped at ±10. Touch a point to see the actual value.
◆ Mate: A position with checkmate in sight (shown at ±10). Touch a point to see the moves to checkmate (M3: you mate in 3, -M3: your opponent mates in 3).

Skill Radar

Estimated from engine evaluations. It may not match your actual strength.

How Scores Work: For each move, the winning chance (calculated from the evaluation) before and after the move is compared; the less it drops, the higher the move's accuracy. Each item is the average accuracy of its moves (out of 100). Items with fewer than 3 moves show (-) (Tactics is scored from a single move).
Opening Moves 1 to 10
Tactics Moves right after the opponent dropped their winning chance by 10% or more (did you take the chance?)
Strategy Moves other than Opening, Endgame and Tactics
Endgame Moves once both sides together have 8 or fewer pieces other than kings and pawns
Consistency Share of all moves that did not drop the winning chance by 10% or more

* The win % and accuracy formulas are based on Lichess's calculations.

Win % and Accuracy

Win %: Your chance of winning (0–100), calculated from the evaluation after each move.
Accuracy: For each of your moves, a score (0–100) comparing your winning chance before and after the move. A move that keeps your winning chance scores 100.

Evaluation Chart

Evaluation: How good the position is, in pawns (1 pawn = 1.0). + (blue) means you are better, − (red) means your opponent is. Capped at ±10. Touch a point to see the actual value.
◆ Mate: A position with checkmate in sight (shown at ±10). Touch a point to see the moves to checkmate (M3: you mate in 3, -M3: your opponent mates in 3).

Skill Radar

Estimated from engine evaluations. It may not match your actual strength.

How Scores Work: For each move, the winning chance (calculated from the evaluation) before and after the move is compared; the less it drops, the higher the move's accuracy. Each item is the average accuracy of its moves (out of 100). Items with fewer than 3 moves show (-) (Tactics is scored from a single move).
Opening Moves 1 to 10
Tactics Moves right after the opponent dropped their winning chance by 10% or more (did you take the chance?)
Strategy Moves other than Opening, Endgame and Tactics
Endgame Moves once both sides together have 8 or fewer pieces other than kings and pawns
Consistency Share of all moves that did not drop the winning chance by 10% or more

* The win % and accuracy formulas are based on Lichess's calculations.

Win % and Accuracy

Win %: Your chance of winning (0–100), calculated from the evaluation after each move.
Accuracy: For each of your moves, a score (0–100) comparing your winning chance before and after the move. A move that keeps your winning chance scores 100.

Press Close to go to the game analysis page.