Lesson No.001

ECO C12 White wins Opening: Intermediate Short game, 22 moves Opening: French Defense

Black
hgfe dcba
8765 4321
1234 5678
abcd efgh
White

Explanation

Game Moves

Show best moves
# White Best Black Best
1 e4 e4 e6 e5
2 d4 d4 d5 d5
3 Nc3 e5 Nf6 Nf6
4 Bg5 Bg5 Bb4 dxe4
5 e5 e5 h6 h6
6 exf6 exf6 hxg5 hxg5
7 fxg7 fxg7 Rg8 Rg8
8 h4 a3 gxh4 gxh4
9 Qg4 a3 Bd7 Nc6
10 Qf4 Rxh4 f5 Rxg7
11 O-O-O O-O-O Bd6 Qe7
12 Qh6 Qh6 Qe7 Qe7
13 Re1 Re1 Kd8 Qxg7
14 Nxd5 Nxd5 exd5 Qxg7
15 Rxe7 Rxe7 Ba4 Bxe7
16 Qe6 Qxh4 c5 Nd7
17 Qxg8+ Qxd6+ Kxe7 Kxe7
18 Qh7 Qh7 Kf6 Bf4+
19 g8=Q g8=Q Bf4+ Bf4+
20 Kb1 Kb1 Bxc2+ Bxc2+
21 Kxc2 Kxc2 h3 h3
22 Qgg6# Qgg6#

Detailed Analysis

Evaluation Chart

Evaluation: How good the position is, in pawns (1 pawn = 1.0). + (blue) means you are better, − (red) means your opponent is. Capped at ±10. Touch a point to see the actual value.
◆ Mate: A position with checkmate in sight (shown at ±10). Touch a point to see the moves to checkmate (M3: you mate in 3, -M3: your opponent mates in 3).

Skill Radar

Estimated from engine evaluations. It may not match your actual strength.

How Scores Work: For each move, the winning chance (calculated from the evaluation) before and after the move is compared; the less it drops, the higher the move's accuracy. Each item is the average accuracy of its moves (out of 100). Items with fewer than 3 moves show (-) (Tactics is scored from a single move).
Opening Moves 1 to 10
Tactics Moves right after the opponent dropped their winning chance by 10% or more (did you take the chance?)
Strategy Moves other than Opening, Endgame and Tactics
Endgame Moves once both sides together have 8 or fewer pieces other than kings and pawns
Consistency Share of all moves that did not drop the winning chance by 10% or more

* The win % and accuracy formulas are based on Lichess's calculations.

Win % and Accuracy

Win %: Your chance of winning (0–100), calculated from the evaluation after each move.
Accuracy: For each of your moves, a score (0–100) comparing your winning chance before and after the move. A move that keeps your winning chance scores 100.

Evaluation Chart

Evaluation: How good the position is, in pawns (1 pawn = 1.0). + (blue) means you are better, − (red) means your opponent is. Capped at ±10. Touch a point to see the actual value.
◆ Mate: A position with checkmate in sight (shown at ±10). Touch a point to see the moves to checkmate (M3: you mate in 3, -M3: your opponent mates in 3).

Skill Radar

Estimated from engine evaluations. It may not match your actual strength.

How Scores Work: For each move, the winning chance (calculated from the evaluation) before and after the move is compared; the less it drops, the higher the move's accuracy. Each item is the average accuracy of its moves (out of 100). Items with fewer than 3 moves show (-) (Tactics is scored from a single move).
Opening Moves 1 to 10
Tactics Moves right after the opponent dropped their winning chance by 10% or more (did you take the chance?)
Strategy Moves other than Opening, Endgame and Tactics
Endgame Moves once both sides together have 8 or fewer pieces other than kings and pawns
Consistency Share of all moves that did not drop the winning chance by 10% or more

* The win % and accuracy formulas are based on Lichess's calculations.

Win % and Accuracy

Win %: Your chance of winning (0–100), calculated from the evaluation after each move.
Accuracy: For each of your moves, a score (0–100) comparing your winning chance before and after the move. A move that keeps your winning chance scores 100.

Press Close to go to the game analysis page.