Lesson No.017

ECO D40 White wins Opening: Intermediate Medium game, 44 moves Opening: Queen's Gambit Declined

Black
hgfe dcba
8765 4321
1234 5678
abcd efgh
White

Explanation

Game Moves

Show best moves
# White Best Black Best
1 d4 e4 d5 d5
2 c4 c4 c5 e6
3 Nf3 cxd5 Nf6 dxc4
4 Nc3 cxd5 e6 cxd4
5 e3 Bg5 Nc6 a6
6 Bd3 dxc5 a6 dxc4
7 cxd5 cxd5 c4 exd5
8 Bxc4 dxc6 exd5 exd5
9 Be2 Bb3 Bd6 Bd6
10 O-O Bd2 O-O O-O
11 Bd2 Bd2 Be6 Re8
12 Na4 a3 Qe7 Ne4
13 Rc1 Rc1 Rfe8 Ne4
14 Be1 Nc5 Ne4 Ne4
15 Nc3 Nd2 f5 Rad8
16 Bd2 Nd2 g5 Bf7
17 g3 Ne1 Rf8 Rf8
18 Ne1 Ne1 Rf6 Rad8
19 Ng2 Nd3 Kh8 Rh6
20 f4 f4 Rh6 Rh6
21 Nxe4 Be1 dxe4 fxe4
22 d5 d5 Kg8 gxf4
23 dxc6 dxe6 Rd8 g4
24 Qc2 c7 Bf7 Rc8
25 c7 cxb7 Bxc7 Bxc7
26 Qxc7 Qxc7 Qxc7 Qxc7
27 Rxc7 Rxc7 Rxd2 Rxd2
28 Rc8+ fxg5 Rd8 Kg7
29 Rxd8+ Rxd8+ Be8 Kg7
30 Rxe8+ Rxe8+ Kf7 Kg7
31 Rb8 fxg5 Rb6 Rb6
32 Rc1 fxg5 Kf6 Rxb2
33 b3 fxg5+ Rc6 a5
34 Rxc6+ fxg5+ bxc6 bxc6
35 Rb6 fxg5+ h6 h6
36 Rxa6 Rxa6 Ke6 Ke7
37 g4 Rxc6+ Kd6 fxg4
38 fxg5 gxf5 Ke5 hxg5
39 g6 gxh6 f4 h5
40 Nxf4 Nxf4 Kd6 Kd6
41 g7 g7 Kc7 Kc7
42 g8=Q g8=Q Kb7 Kb7
43 Ne6 Qa8+ c5 h5
44 Qa8# Qa8#

Detailed Analysis

Evaluation Chart

Evaluation: How good the position is, in pawns (1 pawn = 1.0). + (blue) means you are better, − (red) means your opponent is. Capped at ±10. Touch a point to see the actual value.
◆ Mate: A position with checkmate in sight (shown at ±10). Touch a point to see the moves to checkmate (M3: you mate in 3, -M3: your opponent mates in 3).

Skill Radar

Estimated from engine evaluations. It may not match your actual strength.

How Scores Work: For each move, the winning chance (calculated from the evaluation) before and after the move is compared; the less it drops, the higher the move's accuracy. Each item is the average accuracy of its moves (out of 100). Items with fewer than 3 moves show (-) (Tactics is scored from a single move).
Opening Moves 1 to 10
Tactics Moves right after the opponent dropped their winning chance by 10% or more (did you take the chance?)
Strategy Moves other than Opening, Endgame and Tactics
Endgame Moves once both sides together have 8 or fewer pieces other than kings and pawns
Consistency Share of all moves that did not drop the winning chance by 10% or more

* The win % and accuracy formulas are based on Lichess's calculations.

Win % and Accuracy

Win %: Your chance of winning (0–100), calculated from the evaluation after each move.
Accuracy: For each of your moves, a score (0–100) comparing your winning chance before and after the move. A move that keeps your winning chance scores 100.

Evaluation Chart

Evaluation: How good the position is, in pawns (1 pawn = 1.0). + (blue) means you are better, − (red) means your opponent is. Capped at ±10. Touch a point to see the actual value.
◆ Mate: A position with checkmate in sight (shown at ±10). Touch a point to see the moves to checkmate (M3: you mate in 3, -M3: your opponent mates in 3).

Skill Radar

Estimated from engine evaluations. It may not match your actual strength.

How Scores Work: For each move, the winning chance (calculated from the evaluation) before and after the move is compared; the less it drops, the higher the move's accuracy. Each item is the average accuracy of its moves (out of 100). Items with fewer than 3 moves show (-) (Tactics is scored from a single move).
Opening Moves 1 to 10
Tactics Moves right after the opponent dropped their winning chance by 10% or more (did you take the chance?)
Strategy Moves other than Opening, Endgame and Tactics
Endgame Moves once both sides together have 8 or fewer pieces other than kings and pawns
Consistency Share of all moves that did not drop the winning chance by 10% or more

* The win % and accuracy formulas are based on Lichess's calculations.

Win % and Accuracy

Win %: Your chance of winning (0–100), calculated from the evaluation after each move.
Accuracy: For each of your moves, a score (0–100) comparing your winning chance before and after the move. A move that keeps your winning chance scores 100.

Press Close to go to the game analysis page.