Lesson No.015
Black
hgfe
dcba
8765
4321
1234
5678
abcd
efgh
White
Game Moves
Show best moves
| # | White | Best | Black | Best |
|---|---|---|---|---|
| 1 | e4 | e4 | e5 | e5 |
| 2 | Nf3 | Nf3 | Nc6 | Nc6 |
| 3 | Bb5 | Bb5 | f5 | a6 |
| 4 | Bxc6 | Nc3 | bxc6 | dxc6 |
| 5 | d4 | exf5 | Qe7 | exd4 |
| 6 | O-O | O-O | fxe4 | fxe4 |
| 7 | Nxe5 | Nxe5 | Bb7 | Qe6 |
| 8 | Qh5+ | Qh5+ | g6 | g6 |
| 9 | Nxg6 | Nxg6 | Qg7 | Nf6 |
| 10 | Nxh8+ | Nxh8+ | Kd8 | Kd8 |
| 11 | Nc3 | Bg5+ | Qxh8 | Ba6 |
| 12 | Nxe4 | Nxe4 | Ne7 | Qg7 |
| 13 | Nc5 | Bg5 | Nd5 | Bc8 |
| 14 | Nxb7+ | Bg5+ | Kc8 | Kc8 |
| 15 | Na5 | Na5 | Bd6 | Bb4 |
| 16 | Re1 | Re1 | Bxh2+ | Nf6 |
| 17 | Qxh2 | Kxh2 | Rb8 | Rb8 |
| 18 | c4 | Qe5 | Nf4 | Nf6 |
| 19 | Bxf4 | Bxf4 | h5 | h6 |
| 20 | Qh3 | Qg3 | Rb5 | Rb4 |
| 21 | cxb5 | cxb5 | Kb8 | c5 |
| 22 | Qxd7 | Qxd7 | Qf8 | h4 |
| 23 | Qxc7+ | Qxc7+ | Ka8 | Ka8 |
| 24 | Qxc6# | Qxc6# |
Detailed Analysis
Evaluation Chart
Evaluation:
How good the position is, in pawns (1 pawn = 1.0). + (blue) means you are better, − (red) means your opponent is. Capped at ±10. Touch a point to see the actual value.
◆ Mate:
A position with checkmate in sight (shown at ±10). Touch a point to see the moves to checkmate (M3: you mate in 3, -M3: your opponent mates in 3).
Skill Radar
Estimated from engine evaluations. It may not match your actual strength.
How Scores Work:
For each move, the winning chance (calculated from the evaluation) before and after the move is compared; the less it drops, the higher the move's accuracy. Each item is the average accuracy of its moves (out of 100). Items with fewer than 3 moves show (-) (Tactics is scored from a single move).
| Opening | Moves 1 to 10 |
|---|---|
| Tactics | Moves right after the opponent dropped their winning chance by 10% or more (did you take the chance?) |
| Strategy | Moves other than Opening, Endgame and Tactics |
| Endgame | Moves once both sides together have 8 or fewer pieces other than kings and pawns |
| Consistency | Share of all moves that did not drop the winning chance by 10% or more |
* The win % and accuracy formulas are based on Lichess's calculations.
Win % and Accuracy
Win %:
Your chance of winning (0–100), calculated from the evaluation after each move.
Accuracy:
For each of your moves, a score (0–100) comparing your winning chance before and after the move. A move that keeps your winning chance scores 100.
Evaluation Chart
Evaluation:
How good the position is, in pawns (1 pawn = 1.0). + (blue) means you are better, − (red) means your opponent is. Capped at ±10. Touch a point to see the actual value.
◆ Mate:
A position with checkmate in sight (shown at ±10). Touch a point to see the moves to checkmate (M3: you mate in 3, -M3: your opponent mates in 3).
Skill Radar
Estimated from engine evaluations. It may not match your actual strength.
How Scores Work:
For each move, the winning chance (calculated from the evaluation) before and after the move is compared; the less it drops, the higher the move's accuracy. Each item is the average accuracy of its moves (out of 100). Items with fewer than 3 moves show (-) (Tactics is scored from a single move).
| Opening | Moves 1 to 10 |
|---|---|
| Tactics | Moves right after the opponent dropped their winning chance by 10% or more (did you take the chance?) |
| Strategy | Moves other than Opening, Endgame and Tactics |
| Endgame | Moves once both sides together have 8 or fewer pieces other than kings and pawns |
| Consistency | Share of all moves that did not drop the winning chance by 10% or more |
* The win % and accuracy formulas are based on Lichess's calculations.
Win % and Accuracy
Win %:
Your chance of winning (0–100), calculated from the evaluation after each move.
Accuracy:
For each of your moves, a score (0–100) comparing your winning chance before and after the move. A move that keeps your winning chance scores 100.
Press Close to go to the game analysis page.