Lesson No.015

ECO C63 White wins Opening: Intermediate Short game, 24 moves Opening: Ruy Lopez

Black
hgfe dcba
8765 4321
1234 5678
abcd efgh
White

Explanation

Game Moves

Show best moves
# White Best Black Best
1 e4 e4 e5 e5
2 Nf3 Nf3 Nc6 Nc6
3 Bb5 Bb5 f5 a6
4 Bxc6 Nc3 bxc6 dxc6
5 d4 exf5 Qe7 exd4
6 O-O O-O fxe4 fxe4
7 Nxe5 Nxe5 Bb7 Qe6
8 Qh5+ Qh5+ g6 g6
9 Nxg6 Nxg6 Qg7 Nf6
10 Nxh8+ Nxh8+ Kd8 Kd8
11 Nc3 Bg5+ Qxh8 Ba6
12 Nxe4 Nxe4 Ne7 Qg7
13 Nc5 Bg5 Nd5 Bc8
14 Nxb7+ Bg5+ Kc8 Kc8
15 Na5 Na5 Bd6 Bb4
16 Re1 Re1 Bxh2+ Nf6
17 Qxh2 Kxh2 Rb8 Rb8
18 c4 Qe5 Nf4 Nf6
19 Bxf4 Bxf4 h5 h6
20 Qh3 Qg3 Rb5 Rb4
21 cxb5 cxb5 Kb8 c5
22 Qxd7 Qxd7 Qf8 h4
23 Qxc7+ Qxc7+ Ka8 Ka8
24 Qxc6# Qxc6#

Detailed Analysis

Evaluation Chart

Evaluation: How good the position is, in pawns (1 pawn = 1.0). + (blue) means you are better, − (red) means your opponent is. Capped at ±10. Touch a point to see the actual value.
◆ Mate: A position with checkmate in sight (shown at ±10). Touch a point to see the moves to checkmate (M3: you mate in 3, -M3: your opponent mates in 3).

Skill Radar

Estimated from engine evaluations. It may not match your actual strength.

How Scores Work: For each move, the winning chance (calculated from the evaluation) before and after the move is compared; the less it drops, the higher the move's accuracy. Each item is the average accuracy of its moves (out of 100). Items with fewer than 3 moves show (-) (Tactics is scored from a single move).
Opening Moves 1 to 10
Tactics Moves right after the opponent dropped their winning chance by 10% or more (did you take the chance?)
Strategy Moves other than Opening, Endgame and Tactics
Endgame Moves once both sides together have 8 or fewer pieces other than kings and pawns
Consistency Share of all moves that did not drop the winning chance by 10% or more

* The win % and accuracy formulas are based on Lichess's calculations.

Win % and Accuracy

Win %: Your chance of winning (0–100), calculated from the evaluation after each move.
Accuracy: For each of your moves, a score (0–100) comparing your winning chance before and after the move. A move that keeps your winning chance scores 100.

Evaluation Chart

Evaluation: How good the position is, in pawns (1 pawn = 1.0). + (blue) means you are better, − (red) means your opponent is. Capped at ±10. Touch a point to see the actual value.
◆ Mate: A position with checkmate in sight (shown at ±10). Touch a point to see the moves to checkmate (M3: you mate in 3, -M3: your opponent mates in 3).

Skill Radar

Estimated from engine evaluations. It may not match your actual strength.

How Scores Work: For each move, the winning chance (calculated from the evaluation) before and after the move is compared; the less it drops, the higher the move's accuracy. Each item is the average accuracy of its moves (out of 100). Items with fewer than 3 moves show (-) (Tactics is scored from a single move).
Opening Moves 1 to 10
Tactics Moves right after the opponent dropped their winning chance by 10% or more (did you take the chance?)
Strategy Moves other than Opening, Endgame and Tactics
Endgame Moves once both sides together have 8 or fewer pieces other than kings and pawns
Consistency Share of all moves that did not drop the winning chance by 10% or more

* The win % and accuracy formulas are based on Lichess's calculations.

Win % and Accuracy

Win %: Your chance of winning (0–100), calculated from the evaluation after each move.
Accuracy: For each of your moves, a score (0–100) comparing your winning chance before and after the move. A move that keeps your winning chance scores 100.

Press Close to go to the game analysis page.