Lesson No.012

ECO D06 White wins Opening: Intermediate Medium game, 32 moves Opening: Queen's Gambit Declined

Black
hgfe dcba
8765 4321
1234 5678
abcd efgh
White

Explanation

Game Moves

Show best moves
# White Best Black Best
1 d4 e4 d5 d5
2 c4 c4 Bf5 e6
3 cxd5 cxd5 Bxb1 Bxb1
4 Qa4+ Rxb1 c6 c6
5 dxc6 Rxb1 Nxc6 Nxc6
6 Rxb1 Rxb1 e6 e5
7 Nf3 Nf3 Bb4+ Bb4+
8 Kd1 Bd2 Qd5 a6
9 e3 e3 a6 a6
10 Bd3 a3 Rc8 Nf6
11 e4 a3 Qd8 Qd7
12 h3 Be3 Bc5 Ne7
13 Be3 Be3 Bb6 Ba7
14 Rc1 Ke2 Rb8 Ne7
15 Bf4 Ke2 Rc8 Ne7
16 Bxa6 Bxa6 Ra8 Ra8
17 Qb5 Rxc6 Kf8 Rxa6
18 Bxb7 Bxb7 Nxd4 Nxd4
19 Qb4+ Qb4+ Qd6 Ne7
20 Qxd6+ Bxd6+ Ke8 Ne7
21 Bc6+ Bc6+ Nxc6 Nxc6
22 Qxc6+ Qxc6+ Ke7 Kd8
23 Qb7+ Bd6+ Ke8 Ke8
24 Qxa8+ Qc6+ Bd8 Bd8
25 Qc6+ Qc6+ Ke7 Ke7
26 Qd6+ Bd6+ Kf6 Ke8
27 Qxd8+ Qxd8+ Ne7 Ne7
28 Qxh8 Qxh8 Nd5 Nf5
29 Be5+ Qd8+ Ke7 Ke7
30 exd5 exd5 exd5 exd5
31 Rc7+ Rc7+ Ke6 Ke6
32 Qc8# Qc8#

Detailed Analysis

Evaluation Chart

Evaluation: How good the position is, in pawns (1 pawn = 1.0). + (blue) means you are better, − (red) means your opponent is. Capped at ±10. Touch a point to see the actual value.
◆ Mate: A position with checkmate in sight (shown at ±10). Touch a point to see the moves to checkmate (M3: you mate in 3, -M3: your opponent mates in 3).

Skill Radar

Estimated from engine evaluations. It may not match your actual strength.

How Scores Work: For each move, the winning chance (calculated from the evaluation) before and after the move is compared; the less it drops, the higher the move's accuracy. Each item is the average accuracy of its moves (out of 100). Items with fewer than 3 moves show (-) (Tactics is scored from a single move).
Opening Moves 1 to 10
Tactics Moves right after the opponent dropped their winning chance by 10% or more (did you take the chance?)
Strategy Moves other than Opening, Endgame and Tactics
Endgame Moves once both sides together have 8 or fewer pieces other than kings and pawns
Consistency Share of all moves that did not drop the winning chance by 10% or more

* The win % and accuracy formulas are based on Lichess's calculations.

Win % and Accuracy

Win %: Your chance of winning (0–100), calculated from the evaluation after each move.
Accuracy: For each of your moves, a score (0–100) comparing your winning chance before and after the move. A move that keeps your winning chance scores 100.

Evaluation Chart

Evaluation: How good the position is, in pawns (1 pawn = 1.0). + (blue) means you are better, − (red) means your opponent is. Capped at ±10. Touch a point to see the actual value.
◆ Mate: A position with checkmate in sight (shown at ±10). Touch a point to see the moves to checkmate (M3: you mate in 3, -M3: your opponent mates in 3).

Skill Radar

Estimated from engine evaluations. It may not match your actual strength.

How Scores Work: For each move, the winning chance (calculated from the evaluation) before and after the move is compared; the less it drops, the higher the move's accuracy. Each item is the average accuracy of its moves (out of 100). Items with fewer than 3 moves show (-) (Tactics is scored from a single move).
Opening Moves 1 to 10
Tactics Moves right after the opponent dropped their winning chance by 10% or more (did you take the chance?)
Strategy Moves other than Opening, Endgame and Tactics
Endgame Moves once both sides together have 8 or fewer pieces other than kings and pawns
Consistency Share of all moves that did not drop the winning chance by 10% or more

* The win % and accuracy formulas are based on Lichess's calculations.

Win % and Accuracy

Win %: Your chance of winning (0–100), calculated from the evaluation after each move.
Accuracy: For each of your moves, a score (0–100) comparing your winning chance before and after the move. A move that keeps your winning chance scores 100.

Press Close to go to the game analysis page.