Lesson No.007

ECO A48 White wins Opening: Beginner Medium game, 34 moves Opening: London System

Black
hgfe dcba
8765 4321
1234 5678
abcd efgh
White

Explanation

Game Moves

Show best moves
# White Best Black Best
1 d4 e4 Nf6 d5
2 Nf3 c4 g6 d5
3 Bf4 c4 Bg7 Bg7
4 e3 Nc3 c5 d6
5 c3 Nc3 O-O Qb6
6 dxc5 Nbd2 a5 a5
7 Nbd2 Nbd2 Na6 Na6
8 Bxa6 Bxa6 Rxa6 Rxa6
9 Nc4 e4 Ne4 b5
10 Be5 Qd5 Bxe5 Bxe5
11 Nfxe5 Ncxe5 d5 Nxc5
12 Nb6 cxd6 Be6 Nxc5
13 Nd3 O-O Qc7 Qc7
14 Nf4 Nf4 Qxc5 Qxc5
15 Nxe6 Nxe6 fxe6 Qxb6
16 Nd7 Nd7 Qa7 Qb5
17 Nxf8 Nxf8 Rc6 Kxf8
18 Nd7 Nxe6 b5 a4
19 Ne5 Ne5 Rc5 Rc8
20 Nd3 Qg4 Rc8 Rc4
21 Rc1 O-O b4 b4
22 Qg4 cxb4 Qa6 Qa6
23 O-O O-O bxc3 bxc3
24 bxc3 bxc3 Nxc3 a4
25 Rxc3 Rxc3 Re8 Rxc3
26 Ne5 Nc5 Ra8 Qd6
27 Rc6 Rc6 Qc4 Qb7
28 Rxc4 Qxe6+ dxc4 dxc4
29 Qxe6+ Qxc4 Kh8 Kh8
30 h4 Nxc4 g5 c3
31 Qxe7 Nf7+ Rd8 gxh4
32 Nf7+ Qxd8+ Kg7 Kg8
33 Nh6+ Nh6+ Kh8 Kh8
34 Qf6# Qf6#

Detailed Analysis

Evaluation Chart

Evaluation: How good the position is, in pawns (1 pawn = 1.0). + (blue) means you are better, − (red) means your opponent is. Capped at ±10. Touch a point to see the actual value.
◆ Mate: A position with checkmate in sight (shown at ±10). Touch a point to see the moves to checkmate (M3: you mate in 3, -M3: your opponent mates in 3).

Skill Radar

Estimated from engine evaluations. It may not match your actual strength.

How Scores Work: For each move, the winning chance (calculated from the evaluation) before and after the move is compared; the less it drops, the higher the move's accuracy. Each item is the average accuracy of its moves (out of 100). Items with fewer than 3 moves show (-) (Tactics is scored from a single move).
Opening Moves 1 to 10
Tactics Moves right after the opponent dropped their winning chance by 10% or more (did you take the chance?)
Strategy Moves other than Opening, Endgame and Tactics
Endgame Moves once both sides together have 8 or fewer pieces other than kings and pawns
Consistency Share of all moves that did not drop the winning chance by 10% or more

* The win % and accuracy formulas are based on Lichess's calculations.

Win % and Accuracy

Win %: Your chance of winning (0–100), calculated from the evaluation after each move.
Accuracy: For each of your moves, a score (0–100) comparing your winning chance before and after the move. A move that keeps your winning chance scores 100.

Evaluation Chart

Evaluation: How good the position is, in pawns (1 pawn = 1.0). + (blue) means you are better, − (red) means your opponent is. Capped at ±10. Touch a point to see the actual value.
◆ Mate: A position with checkmate in sight (shown at ±10). Touch a point to see the moves to checkmate (M3: you mate in 3, -M3: your opponent mates in 3).

Skill Radar

Estimated from engine evaluations. It may not match your actual strength.

How Scores Work: For each move, the winning chance (calculated from the evaluation) before and after the move is compared; the less it drops, the higher the move's accuracy. Each item is the average accuracy of its moves (out of 100). Items with fewer than 3 moves show (-) (Tactics is scored from a single move).
Opening Moves 1 to 10
Tactics Moves right after the opponent dropped their winning chance by 10% or more (did you take the chance?)
Strategy Moves other than Opening, Endgame and Tactics
Endgame Moves once both sides together have 8 or fewer pieces other than kings and pawns
Consistency Share of all moves that did not drop the winning chance by 10% or more

* The win % and accuracy formulas are based on Lichess's calculations.

Win % and Accuracy

Win %: Your chance of winning (0–100), calculated from the evaluation after each move.
Accuracy: For each of your moves, a score (0–100) comparing your winning chance before and after the move. A move that keeps your winning chance scores 100.

Press Close to go to the game analysis page.